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Big Boet - Time for Tables Grade 0-7 (Age 5-12)


Price: R280.00

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 Quick Overview

Learning times tables has never been so much fun with Time for Tables' original multiplication games and exercises. Help your kids to master their tables in a fun, non-violent and interactive atmosphere.

 

Big Boet! Time for Tables Grade 0-7 (Age 5-12)

Learning times tables has never been so much fun with Time for Tables' original multiplication games and exercises. Help your kids to master their tables in a fun, non-violent and interactive atmosphere.

The interactive 3-D menu interfaces were designed with kids in mind. It is extremely kids-friendly, easy to use and logical.  The use of colorful, vibrant graphics and animations enhance the learning experience while kids are having fun using the program.

mainmenu smalMain Menu

All areas of the program can be accessed by clicking on the different objects on the work-bench

 

 

gamemenu smallGames Menu

Burst a bubble to open one of the 5 multiplication games

 

 

 

WORKBOOK1 SMALLIt is a known fact that kids learn much better when the learning material is presented in an informal and game-like environment. Time for Tables incorporates that idea by including 5 interactive multiplication games. All of the games have 3 levels of difficulty to cater for the learner that struggles with tables as well as kids looking for a challenge. The program also features a results database that stores all results achieved and the details of the exercise for up to 1000 users. The results can later be viewed in the progress report. For additional motivation, each game has a top-10 high score list to encourage the learner to do better and faster the next time.


In this section, the learner's knowledge is tested and monitored with regards to speed and accuracy. The worksheet consists of 20 questions and is dynamically created once all the parameters have been set. The workbook is capable of generating millions of different combinations according to the selections made. The learner can select the table(s) to include in the exercise, the order in which the questions appear (random or in sequence) and also the time limit for the exercise.

 

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